Hathaway. (
futurologists) wrote2016-12-30 03:01 pm
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MISSION: WOODHURST
MISSION: WOODHURST All characters, established or new, will receive a form of this dossier to their devices. Thus, consider all information hereon as ICly available to all characters. Please direct questions here. Refer to Woodhurst locations for mission areas. The Bounty Board for Woodhurst will have extra side-missions for your character to take until the end of the mission, which is currently slated for early April. WOODHURST BRIEFING
Until just a couple months ago, Woodhurst -- like the rest of this universe -- was, by all accounts, mundane. When Adam Bristol showed up to the mall in a frothing rage and bit six people, however, everything changed. The Bristol virus quickly spread, and has been directly responsible for multiple deaths in the area; those in the latest stages of the disease don't hesitate to kill in order to sate their hunger. Those who escape with their lives will soon find themselves unlucky as well. The virus is transmitted through all bodily fluids, and being bitten by a hungry Bristol sufferer is highly likely to infect you as well. If not infected, you might still not be safe -- you could be an asymptomatic carrier, infecting your friends and teammates while remaining unaware. Of course, being bitten's not the only way to contract the disease. Even innocently kissing someone who has come into contact with a sufferer can spread the virus, so be careful. While those native to this universe usually reach the latest stages of the disease within 3 to 5 weeks, the slightly different biology of Audentes recruits gives them a little more time: if they are infected, they have 6 to 8 weeks before they descend into insanity. Of course, they'll realize they're infected much sooner than that, and waiting for the inevitable insanity isn't much better. ![]() The disease will progress as follows:
At this moment in time, there is no known way to deal with a sufferer aside from death. One way to make the symptoms subside, however, is human physical contact. Oxytocin released by non-violent physical contact with another person seems to dull the hunger and bring them back to sanity, albeit temporarily. For those who don't wish to kill and are less physically capable than others, this is the only way to subdue a Bristol sufferer, although it comes with many risks. When touching a sufferer, you run a high risk of being bitten or killed. In many cases, it may be better to just run. This is neither a safe nor long-term solution, but it does relieve symptoms for a short period of time. Because of the danger posed by sufferers, everyone has been encouraged never to travel alone, and to stay indoors after sundown. Even if these conditions are followed, there is still a slight chance of running into one of the infected. Nearby police will attempt to subdue and possibly kill any who attack during the day, but in lesser-populated areas or at night, you're on your own. Might want to invest in some night-vision goggles! Woodhurst, as opposed to some of the other mission locales, is largely unfamiliar with the concept of interdimensional travel outside the confines of science fiction books. For this reason, characters will be expected to keep their involvement with ALASTAIR on the down low. While you can tell the citizens, none will believe it, and trying to convince too many people will lead to unpopularity within the city. What does this mean? Audentes will be posing as newcomers moving into a growing city, spread out in apartments and houses across Woodhurst. They will need to dress and act according to the universe's standards; this means anyone incapable of appearing outwardly human on their own will receive a cloaking device, which, when activated, will make them appear human to the people of Woodhurst (and, if you choose, to their other team members as well). Backstories aren't necessary, but they are encouraged to ward off nosy neighbors. ALASTAIR will be able to place characters into temporary jobs such as a hospital worker, police officer, etc. using their government connections as long as they have good reason to be there; if you're interested in doing this, please contact a mod! As we have received many requests for police work, we are capping police at 8 people (10%) - currently 8/8. ![]() ![]() |
no subject
We meant that we would expand more on the disease itself, not that we would be giving out a cure -- sorry for being unclear! It is possible that the origin of the virus could help characters locate a cure, although that is one of many options, but what we meant by our last comment was that the cure is still very much possible despite its origins; once you all feel you've spent enough IC time on it (which can be handwaved if need be) we're happy to discuss possible cure options! Feel free to come to us with ideas, or if you're feeling lost, we can give some suggestions to hopefully point you all in the right direction.
We strive to allow player initiative to affect the outcome of missions, which is why we haven't given out any unsolicited information about the cure. However, just because it wasn't part of the clues doesn't mean it isn't possible or that we need you to come up with everything! Like we said, please come to us once you feel your characters are ICly ready and we'll discuss options. We just want to make sure players and characters have shown initiative, but beyond that, we are very willing to help!
no subject
Thank you for the clarification! Sorry for the misunderstanding, too, as I had assumed from that previous note that there would be a clue somewhere that we were supposed to work with.
We'll have a discussion and approach you again when we have some ideas together and questions, in that case!
Thanks for being so patient with the millions of questions!