Hathaway. (
futurologists) wrote2015-09-20 12:01 pm
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BONUS BANK.
bonus bank Coin balances will not transfer to Season 2. Especially active players can redeem their activity for coins, which they can use to purchase rewards. Rewards can be ICly requested or sent directly from personnel resources, but in those cases no physical exchange of currency is made. Players can also use the AC bank to OOCly purchase materials or items for their character to find/purchase while on a mission. In the case of spells and abilities, characters may receive a scroll detailing how to use their new power. The bonus AC conversions are:
RULES.
REWARDS. 25 COINS: SMALL. ★ An inanimate non-weapon object from their home world. ★ An inanimate item from the current world, which can include weapons. ★ A small item, player's choice. 50 COINS: MEDIUM. ★ A weapon or armor from their home world. ★ A pet; power caps and restrictions* apply. ★ A mod-chosen surprise! ★ Your character will be given a one-month blessing: temporary invisibility, telepathy, super strength, etc. It will expire in exactly a month and cannot be game-breaking. ★ Your character can give someone else (with player permission) a temporary curse: everything they touch turns purple, all the food they eat tastes like rotten eggs, they have to speak in rhyme, etc. * The game has a pet policy: magical animals are allowed, but their abilities have a cost as well. Limit two pets per character (mounts included). 75 COINS: LARGE. ★ Light Armor uniform upgrade: this upgrade is ICly requested by a character, and provides them with a permanent magically-deployed set of light armor mods for their uniform. Kevlar-like, the light armor is lightweight and flexible but not suitable for heavy impacts or long bouts of combat. ★ Plot involvement: your character will be the first to discover a secret or will be guaranteed a spot in a major event. ( 0 AVAILABLE ) NOTE: These slots will be distributed via lottery assignment; if you are not chosen, you will have your coins refunded. ★ Your character will be taught a minor spell in the following categories: healing, fire, earth, wind, or water. ★ Your character's minor spell will receive an upgrade. (Can be used only once; see XL rewards.) 100 COINS: XL. ★ Your character will be taught a major spell in one of the above categories, or a minor spell that falls under another category. (Please specify what spell you would like.) ★ Your character's major spell will receive an upgrade. ★ A custom spell! This will be reviewed on a case-by-case basis. ★ An upgradeable bag of holding (3x3ft space inside)—each subsequent upgrade is 50 coins! ★ Your character will receive a mount of their choice no bigger than a horse; horses and rideable pets fall under this category.* * The game has a pet policy: magical animals are allowed, but their abilities have a cost as well. Limit two pets per character (mounts included). 200+ COINS: SPECIAL. ★ This is a character-dependent category, moreso than the others, and includes very large demands. For example: revisiting a memory, shape-shifting, etc. Pitch it to us, and we'll tell you the price. Remember: ALASTAIR's mandate is protecting timelines. They cannot revive the dead or affect permanent change in a world unless it was already ordained. OTHER. ★ If your character wishes to ask for something that doesn't fall under these categories, we can negotiate a price! Please create a top level for you, followed by individual subthreads for each of your characters. To cash in threads, link them, say which of the above conversions apply, and the amount of coins you will receive, followed by which AC rewards you desire for the month, if any. Please use the following formatting (or similar) for your AC bank comments. All submissions must include the coin total. COIN BANK |
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