Here is a post to reach any of the NPCs active within ALASTAIR. Please specify which NPC you are looking to reach in the header of your first comment.
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The NPCs should be contacted for plot-relevant purposes and direction only. Think of them more as plot devices than characters.
An interesting question. In order to answer it fully, I would need to delve into theoretical temporal physics, but I'll give you the short version to save us both the time.
There are many copies of our individual timelines, and it is this that makes up the multiverse. There are countless other recruit Hawkeyes out there in the Timeline, just as there are countless other versions of myself.
We still have your specific timeline's coordinates on file, should you wish to return to it. In the event you do not, whether this is by your death or by volunteering with us permanently, the coordinates will be released. After that point, we have no way of tracking what happens to that particular timeline.
Shorter version: we don't know. But there are theories if you would like to hear them.
["We don't know." Truly words to inspire confidence. She'll get to the whole thing about multiple copies of themselves in a bit, but first there's something else she wants to address.]
You say there's no way of tracking particular timelines once coordinates have been released. Why is that? Are those "coordinates" your only point of contact with that timeline?
[The concept of time as a fluid thing is still difficult for her to grasp fully but she's try as best she can.]
Correct. It takes energy (which we are running low on, as you may be aware) to track a specific timeline, and at this moment, we are keeping track of a large number of them. Team Audentes is not the only team with displaced recruits.
A timeline may theoretically be found again once its coordinates are released, but sorting through an innumerable amount of possibilities takes time. Picture finding single, specific grain of sand on an entire beach.
[Crowley's responses are usually immediate, but there is a pause as he considers the question.]
Interesting.
There may have been, once. It is only recently that we have been receiving new recruits through rifts, however.
When a recruit volunteers, it is with the expectation that they will not return to their home timeline. So as far as I have experienced, it has never been a practice before now, whether we had the energy or not. But much of ALASTAIR's history is lost to us, so I cannot answer definitively.
Some, possibly. But in my time as a recruit, Zymandis hasn't made contact with us (except, obviously, for very recently). It's a big multiverse.
What you might fail to grasp is that ALASTAIR has been in existence for thousands of years. Things get lost, files get corrupted, records get purged to make room for more pertinent information. Think of your own world. Does anyone really know the minutiae of thousands of years in the past?
My kind are not the sentimental type, so if there is such a thing, I haven't paid any attention to it. Lloyd would know; I would contact him, if I were you.
Why the interest in death, recruit Hawkeye? It's very morbid.
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If someone were to die while with ALASTAIR, what would happen to their timeline?
[If anything.]
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There are many copies of our individual timelines, and it is this that makes up the multiverse. There are countless other recruit Hawkeyes out there in the Timeline, just as there are countless other versions of myself.
We still have your specific timeline's coordinates on file, should you wish to return to it. In the event you do not, whether this is by your death or by volunteering with us permanently, the coordinates will be released. After that point, we have no way of tracking what happens to that particular timeline.
Shorter version: we don't know. But there are theories if you would like to hear them.
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You say there's no way of tracking particular timelines once coordinates have been released. Why is that? Are those "coordinates" your only point of contact with that timeline?
[The concept of time as a fluid thing is still difficult for her to grasp fully but she's try as best she can.]
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A timeline may theoretically be found again once its coordinates are released, but sorting through an innumerable amount of possibilities takes time. Picture finding single, specific grain of sand on an entire beach.
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Was there ever a point in ALASTAIR's history where there was enough energy for follow-ups such as these, or have you always been running low?
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Interesting.
There may have been, once. It is only recently that we have been receiving new recruits through rifts, however.
When a recruit volunteers, it is with the expectation that they will not return to their home timeline. So as far as I have experienced, it has never been a practice before now, whether we had the energy or not. But much of ALASTAIR's history is lost to us, so I cannot answer definitively.
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[There's still plenty else she wants to ask about - the multiverse, specifically - but she finds her attention caught by the loss of so many records.]
What happened to those records? [A name sparks in her memory.] Was it related to Zymandis?
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What you might fail to grasp is that ALASTAIR has been in existence for thousands of years. Things get lost, files get corrupted, records get purged to make room for more pertinent information. Think of your own world. Does anyone really know the minutiae of thousands of years in the past?
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I suppose not. I hadn't realized the—multiverse, as you put it, was so vast before I joined ALASTAIR. It takes some getting used to.
[Even after a year, there are parts of it she struggles with.]
Is there a memorial of some sort, to remember those who have lost their lives while with ALASTAIR?
[Is even keeping a list of names somewhere for those who had fallen a thing they would care about? Idle thoughts, but she finds herself curious.]
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Why the interest in death, recruit Hawkeye? It's very morbid.
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[More like she'd like, honestly, but such is the life of being a soldier and being largely without powers in a group of overly talented beings.]
But I appreciate the answers. I'll speak to Lloyd about the memorial.
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