futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote2016-02-23 06:53 pm
Entry tags:

NPC CONTACT: OPEN

NPC CONTACT

CONTACT
  ✉ 📷


Here is a post to reach any of the NPCs active within ALASTAIR. Please specify which NPC you are looking to reach in the header of your first comment.

As a note, NPCs will not always be available to reach. They are often busy on their own missions or with other mechanics within ALASTAIR, so please check to be sure the post is currently open before beginning a thread. ICly, a message sent to an unavailable NPC will bounce back to the character that had sent it as an unanswered echo of their original message.

The NPCs should be contacted for plot-relevant purposes and direction only. Think of them more as plot devices than characters.

CURRENTLY ACTIVE NPCS:

CASSIOPEIA

TITLE: Weapons Expert
"Moral support," weapons R&D.
CHERENKOV

TITLE: Magitek Developer
Quantum mechanics, nuclear engineering, charms.

CROWLEY

TITLE: Technomancer & Divination Specialist
Quantum mysticism, sorcery, temporal physics.

DAGNY

TITLE: Envoy & Master of Interuniversal Affairs
Foreign relations, cookie-baking, and handing out stickers.

URUZ

TITLE: Senior ALASTAIR Recruit & Orientation
New recruit wrangling, stable management and maintenace.

"LLOYD"

TITLE: Personnel Resources Dude Consultant
Mission troubleshooting, conflict resolution, gift-giving logistics.



NOTE: Queries may not be answered by the NPC they're addressed to, depending on IC and OOC availability.
heavyhitter: (get in line take a number)

[personal profile] heavyhitter 2016-05-31 12:32 am (UTC)(link)
Hypothetically speaking. Maybe we all hate each other and get in a fistfight and the world goes down in flames — you could scold us, but you'd still relocate everyone, right?
crowleyology: (pic#10042526)

[personal profile] crowleyology 2016-05-31 12:34 am (UTC)(link)
We would attempt. I would advise against punching the world into nonexistence, as nothing is a guarantee.
heavyhitter: just to make a point i can't prove (shoot myself in the foot)

[personal profile] heavyhitter 2016-05-31 12:38 am (UTC)(link)
So, a big, resounding maybe. Alright, that's something to work with. You know how many you could guarantee?
crowleyology: (Default)

[personal profile] crowleyology 2016-05-31 12:50 am (UTC)(link)
Recruits are easier to move, as we already have your bio-signatures on file. When moving natives, there's more manual work involved. Compare it to scooping a fish with a net vs. with a paw. More concentration is needed in the latter, and there is more room for error. When you are working on limited time, such as in the case of a crumbling world, fixing those errors is a luxury.

Physical contact with a native is a way to better ensure we will be able to move them along with a team. But teams are rarely, if ever, large enough to help us move entire populations.

Put succinctly: 98% success rate for recruits in case of a crumbling world. As for natives, it depends upon many factors.
heavyhitter: (honestly i've never seen shittier drapes)

[personal profile] heavyhitter 2016-05-31 12:54 am (UTC)(link)
[ a pause ]

Holy shit, so you might not even get all us out right if everything goes to shit? [ thanks Crowley, you just solidified her stance on all this. ] Okay. Alright, got it. Thanks.
crowleyology: (Default)

[personal profile] crowleyology 2016-05-31 12:56 am (UTC)(link)
Correct. Pray your team never witnesses a crumbling world.

You're welcome, TARANTO. Please let me know if you need anything further clarified.