futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote2014-05-17 01:06 pm

canon updates.

CANON UPDATE
Please submit canon update requests here by completing the form below.
PLAYER NAME: Your handle.
CHARACTER NAME: First and last in Western order ([personal profile] journalname)
CANON: Your character's canon as it appears on the taken list.
CURRENT CANON POINT: Your character's current canon point.
REQUESTED CANON POINT: Your desired canon point.
PERSONALITY CHANGES: Any notable personality changes or growth. This should be under 1000 words, and must be written in a comment. No links will be accepted.
ABILITY ADJUSTMENTS: Has your character gained or lost any powers? Please outline in your own words. Anything not listed here will not be allowed in game.
INVENTORY UPDATES: List out any inventory changes. Anything not listed here will not be on your character when they arrive back.

Please note that all abilities and inventory changes are subject to review. Canon backdating is currently not available.

ICly, canon updates are a result of leftover rifts. Characters will disappear back into their proper universe with no memories of their time with Hathaway. They will return within seconds, or at the player's convenience. Characters may be updated ICly immediately upon mod approval.

If you would like to change your character's specialization, sign up for a secondary specialization, or change incentives, please comment here with the appropriate form:

PLEASE FILL OUT SUBJECT LINE

SPECIALIZATION
INCENTIVES

Both specialization and incentive change requests are only allowed every six months. Abuse of this system will result in a warning from the mods. Specialization change requests are up to mod discretion; overcrowding in certain specializations will affect whether a specialization request is approved. If your specialization request is denied for this reason, feel free to try again when there are less characters in that specialization. If your character changes specializations, they will lose all previously earned specialization abilities.
justbeingknife: (Default)

[personal profile] justbeingknife 2018-01-19 07:59 am (UTC)(link)
PLAYER NAME: Tetra
CHARACTER NAME: Goro Majima ([personal profile] justbeingknife)
CANON: Yakuza
CURRENT CANON POINT: End of Chapter 8
REQUESTED CANON POINT: Chapter 15, before being brought in by Shimano
PERSONALITY CHANGES: At this point, Majima has learned why the young woman Makimura Makoto is being pursued and why he was ordered to kill her (yakuza real estate squabble), as well as additional details about her background and those of a few other major characters, including Lee Wen Hai (Makoto's guardian), Sera (a high-ranking yakuza official), and Nishitani (patriarch of a rival yakuza family). Quite a few major players have died or been severely injured in the scramble to secure Makoto and her inherited deed to a tiny patch of land in the Kamurocho area of Kanto, Japan.

What Majima learns about Makoto's horrific treatment at the hands of multiple parties, including the Korean mafia, makes him even more determined to save her. ("The underworld's already fed off that girl more than enough. Took her goddamn sight away. I couldn't kill Makoto... that means I got a responsibility for her bein' alive. That don't end just 'cause I know she's still drawin' breath. I'm responsible for lettin' her live a real life. As a person, not as scraps for the beasts.")

The changes that Majima undergoes are a gradual fraying of the restraint that keeps Majima in line as the obedient manager of the Grand. He watches the way Lee and Nishitani die and frankly admires the way that they lived: true to themselves. In fact, he considers them "some of the finest bastards I've ever known". Meanwhile, the revelations about why Makoto is being pursued have stripped away some of the naivete Majima was clinging to about the lengths to which yakuza will tear apart innocent lives so they can divvy up the spoils.

It's clear from the kindness and genuine concern he shows for Makoto that the gentle side of him isn't gone (so he's not too different in that regard), and he's still holding out hope that things will turn out all right. In fact, while Sagawa's dragged him out to Kamurocho in search of Makoto, Majima is purposefully dragging his feet in the hopes that Kiryu, Tachibana Real Estate, and Sera will come through and be able to save her, as if he's actually successful in his investigation, Sagawa has sworn to put a bullet in her. But it's also increasingly clear to Majima that the people around him can barely tell right from wrong, and the world is indifferent to who gets gunned down by the rich and powerful.

ABILITY ADJUSTMENTS: Majima can withstand being hit by a couple of gunshot-level wounds and still be good to fight. He can deflect individual bullets with a weapon if he times it right. Also, he can collect and carry about ten different weapons at a time (ex: nunchucks, taser).
INVENTORY UPDATES: -A pack of smokes and lighter
-Several business cards, including one with Kiryu Kazuma's name on it
-A couple billion yen
-A lady's watch
Edited (forgot the lighter, whoops) 2018-01-20 15:48 (UTC)
predomination: because let me tell you something, paper cuts in your asshole are not a laughing matter. don't test me. (⚛ you wanna wear this fan home?)

[personal profile] predomination 2018-03-18 10:54 pm (UTC)(link)
PLAYER NAME: Chris
CHARACTER NAME: name ([personal profile] predomination)
CANON: Bleach
CURRENT CANON POINT: Chapter 423 (end of the Deicide arc)
REQUESTED CANON POINT: Chapter 666 (after Askin's defeat)
PERSONALITY CHANGES: 17 months after Deicide, Urahara finally completes a method of giving Ichigo his Shinigami powers back and has frequent meetings with Ichigo's father to perfect the technique and to make sure that this is what's best for Ichigo and not merely a way to absolve himself of the guilt of putting the boy through the trials he endured- a show of true growth. After completing the ritual and restoring Ichigo to his former glory, things go back to normal in Karakura Town... For a short while. With some bizarre occurrences happening all around, Urahara actually accompanies Ichigo and his friends (as opposed to sending them alone) to Hueco Mundo, where they learn that some Quincy have somehow survived the mass genocide sever centuries previously and are enslaving arrancar. Urahara deals a critical hit on the Quincy giving Ichigo trouble and they both learn that Soul Society is under siege.

While Ichigo goes to Soul Society, Urahara remains in Hueco Mundo, where he works on ways to counter the Quincys' strategies, eventually arriving in Soul Society, himself, with a plan to turn the tide in the war. All through this, Urahara avoids the main fight, but works behind the scenes on various techniques. When the Quincy take the Royal Realm, it's Urahara who comes up with a way to send Ichigo there quickly, and then another way to send the rest of the Shinigami army there afterwards. He is chastised by some of the other shinigami for being vague about the dangers, believing that they wouldn't go if he told them the truth- a habit he still falls back on.

More importantly, he's chastised by his old lieutenant Hiyori for sending Ichigo and Yoruichi (two people he's supposed to care for deeply) ahead into a deadly, unknown situation. She accuses him of not caring if Ichigo and Yoruichi die, so long as it buys everyone else time.

Urahara doesn't stay behind as is typical of him, but goes to the Royal Realm with the rest of the Shinigami army to fight the Quincy that have taken up residence in the once proud home of the Shinigami's Soul King, who has been slain by the Quincy leader. After encountering a Quincy named Gerard almost immediately after entering the Royal Realm, Urahara abandons the fight to find Ichigo and Yoruichi and finds Grimmjow and Nelliel, two arrancar who had encountered Askin- the Quincy Ichigo and Yoruichi were currently fighting- and lost the fight. After healing Grimmjow, Urahara made a deal with him for his aid and, in return, he'll allow him the killing blow on Askin to repay the insult. If something were to go wrong, Nelliel will be on stand-by to rescue them.

Urahara finds Yoruichi struggling in her fight against Askin, though Ichigo and his friends have already left, and he assists her in the fight, even going as far as to force her to use her ultimate form (that she hates) as a way to defeat the poison-dealing Quincy. Yoruichi manages to deal what Urahara believes is a killing blow, but as he goes to investigate the corpse, he and Yoruichi end up trapped in Askin's "gift ball"- an inescapable poison fortress. After actively losing his temper because Askin accused him of being a heartless academic, Askin remarks that Urahara is far too strong, and that the only way to kill him is to use "gift ring"- a technique that deals a massive, concentrated amount of damage to a single point, specifically every single one of his organs. He demonstrates this by taking out Urahara's right eye first. This forces Urahara, in an act of desperation, to use his bankai and after keeping Askin on the ropes with it, he reveals that while Askin mentioned the Gift Ball was inescapable, he never said it was impenetrable, and using his bankai's ability to restructure (while distracting Askin in brute force comnbat), he made it weak enough that someone could break through from the outside.

Specifically, Grimmjow.

Because Urahara may have developed the compassion and sense of decency to fight his own battles instead of manipulating people into fighting them for him, but he still... does a lot of manipulation. The only thing that's really changed personality-wise about Urahara is he holds himself more accountable, and is more willing to be involved in things directly, instead of hiding behind the scenes, which was already something his time in ALASTAIR and now Hathaway have been teaching him.
ABILITY ADJUSTMENTS: None.
INVENTORY UPDATES: His inventory is now missing (1) right eye.

...Incidentally, though, do the medics on the ship have glass eyes available so I don't have to cry describing an eyepatch every thread?

(And while I did mention before that Urahara's canon update would come with a incentive change, it occurred to me that he's a jerk who will just be like NO IT'S FINE. IT'S FINE. GIVE ME SOME TIME. I'LL FIGURE OUT HOW TO FIX THIS NIGHTMARE ON MY OWN.

And then it'll be a testament to character growth when he accepts that isn't going to happen and asks for help from Hathaway.)
predomination: look you didn't say you DIDN'T want my sketchy bullshit in your soul. (⚛ no refunds!!)

[personal profile] predomination 2018-03-19 12:43 am (UTC)(link)
Thank you!

And that works as this is literally my elaborate plan to nerf him just a bit. Everyone can tackle him from the right and he just goes down. /THUMBS UP
rhinostagros: Credits in description. Blank credits are my own (and a rush job...) and free to take. (Default)

[personal profile] rhinostagros 2018-03-25 09:12 pm (UTC)(link)
PLAYER NAME: Joly
CHARACTER NAME: Laphicet ([personal profile] rhinostagros)
CANON: Tales of Berseria
CURRENT CANON POINT: After rescuing Velvet from her despair and escaping Innominat through an earthpulse rift
REQUESTED CANON POINT: Before heading to the Empyrean's Throne for the final battle
PERSONALITY CHANGES:

After the awakening of the four elemental Empyreans (gods who control the balance of nature), there's a few events that take place before the party heads for the final battle against Innominat, the Empyrean of Suppression. They head to a rift in the village of Aball where they're presented visions of the malak named Seres, the reincarnation of Velvet's sister and Laphicet's mother when he was an unborn human child. After one of the visions, Laphicet speaks parting words while no one's around (or possibly to the land itself.) He assures to his deceased mother that he'll be fine and for once calls her "mom."

He accompanies Eizen who chooses to kill Theodora, a dragon that was formerly a malak until she succumbed to malevolence. He learns that killing may also be a way of saving someone. For Theodora, it was saving her from being a cursed, mindless dragon. In another sidequest, Laphicet also chooses to put an end to Silva, another dragon who used to be a malak, as well as a former companion. By killing Silva, he thought of it as giving closure and granting peace.

Laphicet hasn't changed much from his previous canon point and behaves as the same selfless, brave, and caring individual. He continues to devote himself to protecting Velvet and follows her as she carries her vengeance to the end. Not only does he want to follow her, he's also against the plans of the Abbey, a highly-respected organization dedicated to fighting daemons. If anything, he's more knowledgeable about his world and the Abbey's true intentions of getting rid of all emotion in the world.

He's aware that he's a fragment of Innominat, having been used in a sacrificial ceremony to awaken the Empyrean. He now knows that he has the power of the Silver Flame, but doesn't know how to properly use it. He still acts on his own, unwilling to give himself up. He's more at terms with who his previous incarnation was and acknowledges that the unborn human child in the past was once him, even though he's accepted how he's a different being now.

ABILITY ADJUSTMENTS:

In addition to his current elemental/healing artes, he'll have one of his Mystic Artes (which is a more powerful spell than his usual artes and will only be reserved to be used on rare occassions), Bind Order. He creates magical chains to immobilize his target, then blasts them away with a powerful force.

He can use his mana-imbued papers to form a wall and have it briefly act as a shield.

He can reside inside of his vessel, similar to sitting inside of a box. In Futuro's case, it's his jewelcomm. (I discussed this via PM before I apped in, but I realized it was only mentioned briefly in his application as an item to subdue effects of malevolence for him.)

INVENTORY UPDATES:
He no longer has his compass.
juniberries: (cheektouch)

[personal profile] juniberries 2018-04-03 04:51 am (UTC)(link)
PLAYER NAME: Samii
CHARACTER NAME: Princess Allura ([personal profile] juniberries)
CANON: Voltron: Legendary Defender
CURRENT CANON POINT: end of S4
REQUESTED CANON POINT: S5E6, before entering the temple in Oriande
PERSONALITY CHANGES:
Princess Allura and the rest of Team Voltron strike up a tentative alliance with their former enemy, Prince Lotor. The team is skeptical of Lotor's intentions, despite the fact that all the intel he gives them prove to be correct and to the Voltron Coalition's advantage, Allura being one of the most vocal in her distrust of Lotor due to not only his Galran heritage, but because of who his father is and how he had once been at odds with them while Emperor Zarkon had been out of commission.

Upon learning that Pidge's father, Sam, is alive but being held captive, a trade of prisoners is suggested by Emperor Zarkon: Pidge's father for Prince Lotor. Despite Allura's continuing distrust of Lotor, she is shown to be unwilling to concede to Zarkon's terms at first, seeming to be swayed by Lotor's talk of a royal alliance between the two of them as harbingers of a new age of peace for the galaxy. Allura tries to reason with Pidge after Pidge pushes for the prisoner exchange, showing that while she is still distrustful of the Galra, she has learned to put aside her biases and complicated feelings towards them for the sake of the greater good. In the past, Allura would have never considered an alliance with the Galra, even tentative about trusting the Blade of Marmora, but now Allura has matured and grown a bit more level headed in understanding the world isn't entirely black and white even when war is concerned. The team still goes through with the exchange, which winds up being a trick on Zarkon's part, but Lotor, having been given the Black bayard by Shiro, frees himself and confronts his father in a final stand-off which ends in the death of Zarkon. While Allura is not physically there to witness this confrontation, Lotor killing his father proves to her where his loyalties lie, and she is shown being more open and trusting of the Galran prince.

Despite her developing trust in Lotor, there is still tension within the team, specifically between Shiro and Allura and the way they choose to approach certain scenarios. Allura believes escorting Lotor to the Kral Zera, where the new leader of the Galra Empire is crowned, is too dangerous of a mission, while Shiro disagrees and pushes for the team to accompany Lotor, to a point where he doesn't allow for a team vote, which makes Allura visibly uncomfortable and uncertain. She is shown to confide more in Lance as well, continuing to demonstrate their growing relationship as friends when in the beginning he had been an annoyance. Shiro remains obstinate in his decision to bring Lotor to the Kral Zera, to a point where he takes Lotor to it without Allura's knowledge, forcing their hand into supporting him and overseeing Lotor officially take the throne of the Galra Empire.

With the Galra Empire under Lotor’s rule, Allura and the team continue to strengthen their new alliance, and Allura finds a sort of kinship with Lotor upon realizing that he is half-Altean, with Honerva being his mother. Through this, her trust in Lotor only seems to grow more rapidly, and she’s shown to be far more open with him than she has been with others, openly voicing her doubts of her ability to be an Altean alchemist, and crying in front of him. This also demonstrates that while Allura has grown as a character, she is still at the behest of her own feelings of self-doubt, especially when things don’t easily go her way, and is also shown being receptive of Lotor’s support instead of distrustful. Through this interaction, Allura is able to open a map leading to the mythical world, Oriande, and this time while the others doubt both the planet’s existence and their ability to visit such a place, Allura feels it is where she is meant to go and stubbornly persists, a continuing demonstration of her headstrong personality.

Only Allura and Lotor are able to pass through into Oriande, and before reaching the temple where the secrets of Altean alchemy are kept, the two of them continue to bond, and she believes him to be a good person.

In short, Allura’s personality this season reflect her continuing arc of self-discovery and seeing the world in shades of grey. While she remains stubborn, headstrong, and still has moments of self-doubt, she continues to develop as a leader of the Voltron Coalition and continues to be a somewhat levelheaded presence for the team. She is very much someone who chooses to put the greater good at the forefront.

ABILITY ADJUSTMENTS: While touched upon in canon, it is made more obvious that Allura is able to feel the energy around her when concentrating. Objects are able to 'call out' to her when she is looking for something specific. Otherwise her abilities remain unchanged; I've purposefully taken her from before she unlocks the secret of Altean alchemy.

INVENTORY UPDATES:
-a stone talisman which projects a map to Oriande when activated
justbeingknife: (sunglasses)

[personal profile] justbeingknife 2018-04-16 10:17 pm (UTC)(link)
PLAYER NAME: Tetra
CHARACTER NAME: Goro Majima[personal profile] justbeingknife
CANON: Yakuza
CURRENT CANON POINT: ch 15, before being brought in by Shimano
REQUESTED CANON POINT: Endgame, after the raid on Dojima Family HQ
PERSONALITY CHANGES: Majima spent most of the game with a foot in civilian life and one in the criminal underworld. He was unwilling to cross the line and kill an innocent woman, but also unable to break entirely with his masters in the Omi Alliance and tell them where they could stick their assassination order. Essentially, he was trapped by his own indecision, and thus allows his boss Sagawa (a much weaker man physically) to lead him by the nose from one altercation to another.

When Majima learns that his entire situation was orchestrated by his old patriarch Shimano, however, he well and truly cracks. Everything – his tortured dilemma about whether to betray his brother or kill a woman he’s come to care for, his desperate attempts to help Makoto escape, his brutal treatment at Sagawa’s hands – turns out to be part of Shimano’s plan to secure the rights to a tiny but incredibly lucrative piece of dirt in the middle of Tokyo. The realization that his loyalty and human empathy have been completely exploited, that they’ve made him the perfect, predictable pawn in Shimano’s machinations, leads to a brief but complete mental shutdown.

After he manages to locate Makoto again, Majima is horrified to see that the events of Yakuza 0 have transformed her, at least temporarily, from a kindhearted, slightly naïve woman to a cold, calculating instrument of revenge – she guilts and bargains with him, attempting to hire him to cut down Dojima Sohei and his three lieutenants for the attempts on her life and the death of her older brother. Desperate to dissuade her from her decision and recoiling at the utter insanity of trying to take on, single-handed, the most powerful family in the Tojo clan, Majima tries to talk her down only to be given the slip.

When he finds her again, Makoto has been gunned down by one of the Tojo’s hired assassins, and quickly lapses into a coma. Realizing he can do nothing for her but fulfill her last request, Majima sets off for Dojima Family headquarters. When Sagawa tries to obstruct and question him, Majima’s demeanor is completely changed (“Get yer hand off me. I’m done takin’ orders”). The cowed, defeated animal is gone, replaced by a man who snarls that if anyone, Shimano included, tries to harm Makoto again, Majima will be there to kill him.*

Majima proceeds to storm the Dojima Family compound and tears through every soldier inside, including the superhuman Awano and one of the world’s top assassins, Lao Gui. Though an intervention by a third party keeps him from killing anyone, it’s clear that Majima dearly wants to; as it is, the incident ends up cementing the start of Majima’s legacy as the ‘Mad Dog of Shimano’: that one crazy motherfucker who broke the most powerful family in the Tojo clan in a solo raid.

By the time the dust has settled, Majima has broken through the years of indecision, regret, and self-imposed inaction that have dogged him ever since the failed Ueno Seiwa hit years ago, and given himself the leverage to essentially strongarm his way back into the yakuza. In short, Majima is more at peace with himself, freed from his self-imposed deference to men he doesn't respect. While his core personality has not changed, his willingness to let it shine through and live or die as hard as he wants has been renewed.

* While this might not seem like a huge deal to those outside the Tojo, Shimano is Majima’s patriarch – for a yakuza to kill their ‘parent’ is an unheard-of taboo, to the point where when Kiryu Kazuma is accused of killing his own patriarch in Yakuza, he has to deal with the entire family gunning for him; a decade of prison time and people trying to shank him with cutlery later, Kiryu is STILL dealing with attempts on his life.

ABILITY ADJUSTMENTS: While Majima was always strong (Yakuza 4 reveals that he crunched through a warehouse full of mob hatchetmen before they could finally chain him to a pillar), the events of the end of Yakuza 0 remove many of the inhibitions that kept him from trying to take on anything too nuts.

The events of Yakuza reveal that even as a man pushing his mid-forties to fifty, he’s capable of dodging bullets; punching a knife right through a dude's torso; getting motorcycles dropped on him and getting back up; getting stabbed, shot, and tossed in the ocean with enough energy to hop to the next fight; and soloing the entire invasion force that the rival Omi Alliance sends to wipe out the Tojo clan (although he does end up in pretty bad shape after that last).

At the same time, it’s not like Majima’s invincible; it’s clear from his reactions that if he was hit by someone like Awano (who can smash stone walls in a single punch), it’d definitely hurt! Majima’s specialty is in his viciousness, unpredictability, and speed, with which he’s capable of motion-blurring around a battlefield or simply bowling men over in a single dashing attack. He’s also apparently capable of learning how to create multiple copies of himself in battle, though he hasn’t learned this ability as of Y0. Majima's coordination would also probably be considered superhuman, as he's able to reliably hit or kick weapons like swords out of the air and into opponents with enough force to impale them, catch swords in his teeth, and send knives boomeranging back to him.

In addition, when he's feeling particularly intense in a fight, weird purple demon fire starts coming off of him. This is basically a cosmetic aura.

Majima also turns out to be one of those obnoxious people who are good at practically everything they try (at least when it comes to hobbies); catch him in shogi, a dance battle, or a game of billiards and he’s irritatingly good (but not unbeatable) at it. Bizarrely, he has crazy good intuition and/or luck when disarming explosives, as despite knowing basically nothing about bombs he’s somehow able to cut all the right wires before someone can destroy a Tokyo skyscraper with one.

INVENTORY UPDATES:
-Sunglasses
-Sakura storm, an otherwise normal katana that scatters flower petals everywhere when it's used